The PS3 version now uses the XMB menu driver, a big step-up from the previous versions’ RGUI menu driver. If there are any PS3 devs who can help with this, by all means. Our networking stack code for PS3 apparently requires some customizations still. None of the ‘downloading’ features right now will work in the PS3 port.Not a big deal for now but something we will want to fix later on regardless. If you go to ‘Information’ -> ‘Core Information’, it currently doesn’t show anything.Don’t use ‘Load Archive With Core’ which won’t work for now. To be able to use zipped ROMs on emulators like SNES9x and other similar emulators, always use ‘Open Archive As Folder’, then select the ROM you want to use.Instead, for now you should just load content directly from the filesystem. You cannot scan for content as of right now.This version can be considered a beta release. Consider this a beta version in anticipation of the upcoming 1.3.7 version which will be further fleshed out. The PlayStation 3 port is back after it was decommissioned for a long time. ![]() RetroArch 1.3.6+ beta release for PlayStation3! But at least now I can get it in fullscreen at all.Earlier this year the LibRetro Team released RetroArch v1.3 for PS3, PSP, PS Vita and PlayStation TV and now they are back with a RetroArch 1.3.6+ Beta for PS3 CEX / DEX via Ezi0 and a HENkaku port for PS Vita!ĭownload: 1.3.6.PS3.pkg (171.5 MB) / 1.3.6.PS3.pkg (278.5 MB) / _RetroArch.7z (33.0 MB)īelow is a RetroArch v1.3.6+ Beta demo video, and from the official PlayStation 3 release page to quote: So you’ll have to change it again every time you restart the computer. Upon restarting your system, the issue will be back, though. TEMPORARY FIX: Change the “size of text, apps, and other items” in Windows settings to LESS than the recommended. So now it’s a complete blackscreen with no sound or anything, as if the HDMI itself is no longer receiving any signal. This issue is on Microsoft’s lap and until they fix it on their end, we’re SOL.ĮDIT: More testing after rolling back the Win10 update shows a new issue: my video output completely stops for as long as Retroarch remains fullscreen. I’ve paused updates, but I’m concerned that Windows will eventually force the update on me without fixing this issue, rendering my computer unusable.įor anyone else out there dealing with this issue, it appears that rolling back the update is the only fix at this moment. This is frustrating, as there are things in this update I want. Recovering windows to the previous version fixes it. Running on a Asus Z270 motherboard and an intel i7-7700k processor. Reboot doesn’t help, just puts it back to messed up. ![]() When the update is done, the screen is almost unreadable, pixleated, flickering, and the color completely messed up.Ĭhanging the resolution to something other than recommended and then back sometimes fixes it temporarily, but it randomly reverts back to broken. During the update when windows restarts and is at 30% updated, the screen starts to flicker at a high rate. Using nvidia geforce 1070 with the latest drivers. ![]() Alright, did some research with the idea that the 1709 Win10 update might be the issue, and found a very telling response on their own forums: Ī lot of users seems to be having identical issues as I am with a nearly identical system, but not just on Retroarch (so maybe I’m actually lucky in that respect.) One says:
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